Download the Untold Engine from our Github page
To run the engine, you need the following tools:
- Xcode IDE (Last tested with version 10.3)
- A free Apple Developer Account
- An actual iOS device and a Mac with Metal (API) support.
Once you have downloaded the Untold Engine, let’s run it to make sure everything works correctly.
Before you can run the engine, you need to disable the GPU Frame Capture and Metal API Validation.
To disable these configurations, click on your Active Scheme in Xcode and click on Edit Scheme.
On the new Window, click on Options and disable GPU Frame Capture and Metal API Validation.
Before you run the engine, make sure to select a target device as shown in this video
Once this is done, click on Run. The engine should render the following: