Download the Untold Engine from our Github page
To run the engine, you need the following tools:
- Xcode IDE (Last tested with version 10.3)
- A free Apple Developer Account
- An actual iOS device and a Mac with Metal (API) support.
Setup the Untold Engine
Once you have downloaded the Untold Engine, let's run it to make sure everything works correctly.
Set Xcode configurations
Before you can run the engine, you need to disable the GPU Frame Capture and Metal API Validation. You may want to follow this video
To disable these configurations, click on your Active Scheme in Xcode and click on Edit Scheme.
On the new Window, click on Options and disable GPU Frame Capture and Metal API Validation.
Run the Untold Engine
Before you run the engine, make sure to select a target device as shown in this video
Once this is done, click on Run. The engine should render the following:
Using the API
Now that you have the Untold Engine running, the next step is to start playing with it and its API. The following articles will help you doing that.