Getting Started

Download the Untold Engine from our Github page


To run the engine, you need the following tools:

Setup the Untold Engine

Once you have downloaded the Untold Engine, let's run it to make sure everything works correctly.

Set Xcode configurations

Before you can run the engine, you need to disable the GPU Frame Capture and Metal API Validation. You may want to follow this video

To disable these configurations, click on your Active Scheme in Xcode and click on Edit Scheme.

On the new Window, click on Options and disable GPU Frame Capture and Metal API Validation.

Run the Untold Engine

Before you run the engine, make sure to select a target device as shown in this video

Once this is done, click on Run. The engine should render the following:


Using the API

Now that you have the Untold Engine running, the next step is to start playing with it and its API. The following articles will help you doing that.